![]() Be aware that the ongoing upkeep expense for underground roads is quite substantial as compared to its basic ground-level version of the same road (For example: The basic ground-level Highway road has an ongoing upkeep expense of. Similar to elevated roads, there are limits to how steep an underground road incline/decline can slope, and has limits of depth for the tunnels. However, underground roads tend to collide with underground metro and/or train tracks and can only be viewed by bringing up the transportation panel or by using PAGE DOWN to go below ground level when the road tool is equipped. Like elevated roads, the initial construction expenditure for underground roads cost extra but do not occupy zoned areas, thus they free up more space for building. While a one-tier high, elevated road of the same type has an upkeep expense of 2.08/week/cell.Īll roads (excluding the gravel road) can be made underground in the same manner as an elevated road. For example, the basic ground-level Highway road has an ongoing upkeep expense of. The ongoing upkeep expense for elevated roads is higher than the ground-level version of the same road, often 2-to-3 times more. Roads above a certain height become bridges. There is also a limit on how high a road can be. There is a limit to how steep a road incline/decline can be. This means that not all roads at the same amount of increased elevation will be at the same height. Road elevation is dependent on the height of the ground on which the start of the road is built. The default elevation step is 12 meters, but it can be adjusted to 3, 6, or 12 meters. The elevation step (the change in height caused by pressing PAGE UP or PAGE DOWN once) can be changed by clicking on the vertical bar next to the road types. On Mac keyboards, where the page up/down keys are unmarked, the keyboard combinations are Fn + ↑ or Fn + ↓. Road height can be adjusted by using the PAGE UP and PAGE DOWN keys while building the road. Some buildings can be placed partially underneath elevated roads (depending on the height of the road), but elevated roads typically require support pillars, which limit the usable space beneath them. Elevated and underground roads allow traffic to move faster and smoother because they remove the need for stop signs and traffic lights, but come with the disadvantage that they typically do not allow zoning next to them, removing some constructible space. The road is built and the zoning grid appears next to the road.Ĭontrolling road height Ĭontrolling road height is the primary way to achieve grade separation, allowing traffic to cross with minimal interference. Click the left mouse button again at the ending point. Plan the road by moving the end-point with the mouse cursor.ģ. Click the left mouse button at the starting point.Ģ. ![]() Road placement can be cancelled with the right mouse button.ġ. To build a straight road, first click the left mouse button at the starting point, then move the mouse cursor to plan the road placement, and click again to build the road. Trees and props will be hidden when a road is built through them, and will reappear once the road is demolished. Ordinary zoned buildings don't enjoy such privileges and will be automatically demolished. ![]() If city service buildings and/or other “ploppable” buildings are in the way of a road, they must be demolished or relocated to build it. Also, when right-clicking a one-way road of any type, including highways, the driving direction is reversed. Despite the name, the tool can also be used to change any form of road to another, including "downgrades" to narrower or less decorated roads. Upgrade – allows for changing existing roads to a different road type.Freeform – allows for the construction of straight and curved roads.To make a curved road, click the curved road option near the bottom left of the screen, then use the left mouse button to make a point which is used as a tangent for curve in the road, then adjust the curve of the road to your liking and then click again to build the road, this can be repeated and the road editor will connect to other built roads. Curved – allows for the construction roads that curve and bend.Straight – allows for the construction of road sections in straight lines by choosing the start and end points.There are four different options for drawing roads, which are listed below. Road construction and tools Building a Road The driving side cannot be changed later in the game. When creating a new city, the side of the road (left or right) on which vehicles drive can be selected.
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